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Mage time spell
Mage time spell













mage time spell

Touch of the Magi is no longer a talent welcome it to the spell list as a shiny new debuff.It’s an honest-to-goodness two-for-one special. Focus Magic - a sneaky little buff! Cast on your ally to boost their spell crit chance when said ally crits, receive the same buff for a short period.Alter Time - cast it once, wait for the timer to run out or cast it again, and you return to your initial casting location with your health and mana at the time of initial cast.Fire Ward/Frost Ward - boosting defensive capabilities.Mirror Image - so you can have three clones casting regardless of spec.Frostbolt - an oldie but goodie frost damage and slow in one semi-quick cast.Fireblast - bringing back some instant ka-pow.Arcane Explosion - for that sweet, sweet AOE (at the cost of a chunk of your mana pool).Spells that are once again shared by all three specs:.Pull up a chair, grab yourself a Mana Cookie, and let’s check out what’s changing (or returning) in Shadowlands. The class design philosophy presented at BlizzCon raises a question: how do you maintain player agency, giving us choices, while keeping the Mage feeling unique and special? For Shadowlands, Blizzard is embracing the approach of the Mage using spells across all three schools - Frost, Fire, and Arcane - with the primary damage source being from the spec. Is there a more iconic class to be found in fantasy games? (Answer: there’s not) Lessens chance of being detected by sight.Ahh, a Mage. Increases your resistance against lightning. Weighs an enemy down, lowering its movement speed and evasion.Ĭreates shadow images that each absorb a single attack directed at you.Įnhances your resistance against silence. Lessens chance of being detected by sound. Lessens chance of being detected by smell.Įnhances your resistance against blindness.Ĭovers you with magical fire spikes. Lowers defense of enemies within area of effect and gradually deals Light elemental damage. Reduces the chance of having a spell interrupted.Įnhances your resistance against paralysis. Poisons an enemy and gradually reduces its HP.ĭeals dark damage that weakens an enemy's attacks and gradually reduces its HP.īinds an enemy in place, immobilizing it. Lowers an enemy's defense and gradually deals light elemental damage. Grants bonus TP when blocking an attack with a shield. Raises amount of MP recovered while resting. Reduces enmity gain when casting healing magic. Increases the damage of offensive spells. You gain an innate bonus to Resist Petrification. The effect fades after either sixty seconds passes or a spell lands, but will not fade if the spell is resisted. Greatly increases the accuracy of the next enfeebling magic spell. Reduces casting time for the next magic spell the target casts. If the next spell you cast is enfeeblement magic, its effect and duration will be enhanced. Enhancement effects gained through white and black magic you cast on yourself last longer.Īddles an enemy, decreasing its Magic Accuracy and increasing its spellcasting Time. Increases accuracy and lengthens recast time.

mage time spell

Spells and Abilities: Red Mage Active Name















Mage time spell